/*
Sader engine framework
(c) Rachel J. Morris
MIT License
www.moosader.com
*/

#ifndef _Sader_ManagerMap
#define _Sader_ManagerMap

#include <vector>

#include "ManagerTemplate.h"
#include "Map.h"
#include "Texture.h"

namespace sader
{

class ManagerMap : public ManagerTemplate<Map>
{
    public:
        void LoadAssets( std::vector<std::string> assetList, Texture& texture );
    private:
};

}

#endif
